UCL School of Management

BSc Technology and Innovation

Overview

Start date: September 2026 
Duration: 3 years (Full-time only) 
Fees: UK - £9,535 (per annum). Overseas - £39,800 (per annum)  
Application deadline: 14 January 2026 (18:00 UK time) 
Entry: Grades AAA. A Level Maths is required.  Other qualifications are accepted.
Location: This programme is delivered at our UCL East campus.

Technology is transforming business and society. Advances in technology are driving new products and services, creating new industries, and helping address some of society's most important challenges. The speed and scale of technological innovations means that we can expect to experience more progress in the next decade than in the past 100 years combined. 

But technology on its own isn't enough. Understanding people is at the heart of developing successful products and services. At the heart of building effective organisations and teams. And at the heart of driving social change. But people are complex and unpredictable. Understanding what motivates them and why they behave as they do is hard. 

UCL's Technology and Innovation BSc is designed to develop the next generation of technology pioneers - people who believe that innovation is essential to society's well-being and economic growth, people who can deliver measurable impact, people who can drive change. 

The programme delivers a very different type of business education. It focuses on helping you build both deep technology and design skills and advanced social and emotional skills. It integrates key ideas, ways of thinking, habits of mind and practices from a world-class business school education, a world-class engineering school education, and a world-class art and design school education. 

Developing complex skills like creativity, critical thinking, and collaboration is hard. It takes time. It takes practice. And the discipline and dedication to iterate and improve your work. 

This hands-on, studio-based programme is designed to help you develop as a creative practitioner. It provides exceptional individuals with a high-performance, high-trust environment to accelerate your development and prepare yourself for demanding roles in world-class organisations addressing world-scale problems. 

Four students (three women and one man) walking across the bridge between one pool st and marshgate, next to them a banner reading UCL Disruptive thinking since 1826

Programme

To support you with developing complex, high-value skills, the programme is organised as eight strands that run across your three years at UCL. 

During Year 1 and Year 2, you will experience eight Studio Weeks where you will work in teams to address complex business and societal problems. These Studio Weeks provide you with an opportunity to develop and practise your collaboration skills and your ability to work effectively in teams. You will also participate in two six-week Innovation Studio events, held during Term 3 in Year 1 and Year 2. 

You will select an Engineering Sciences Minor from the options offered by UCL Engineering's Integrated Engineering Programme enabling you to extend your understanding of technology and the role of engineering in addressing world-scale problems. 

If you take the Study Year Abroad or Year in Industry routes you will complete this additional year between Year 2 and Year 3. 

The programme for students starting year 1 in September 2026 is set out below:

Year 1

Foundations of Innovation and Impact I (The Building Blocks of Business)

This module serves as the framing module for the programme. It explores what is needed to imagine, design, prototype, develop, launch, deliver and improve successful products and services. Products and services that address important customer problems and which are both technically and commercially feasible.

The module helps students build the skill they need to systematically investigate, describe, compare, classify and understand the fundamental building blocks of business (Systems, Organisations, Products and Services, Decisions, Processes, Technology, People and Data). And introduces them to how the principles and discipline of design can be applied to the practice of management.

Foundations of Innovation and Impact II (Intentional Learning)

This module is focused on helping students develop the mindsets, skills, habits and discipline that underpin effective learning, informed by how leading organisations develop their people. Its focus is on the behavioural aspects of learning, including the role of deliberate practice, feedback, iteration and failure in learning.  

During the module students explore key ideas, approaches and tools that drive effective learning and apply them systematically to understand and adjust their own behaviour.  

Technology I (Applications and Ecosystems)

This module is focused on helping students develop the combination of engineering and business skills needed to identify and predict changes in new and existing technologies, and understand their business impact. 

It introduces students to key concept and tools from mathematics and data analytics that provide the foundations for analysing trends, modelling the evolution of technologies, and clustering and classifying applications. 

The module also examines the ecosystems of organisations involved in developing new technologies, exploring how collaboration, competition, and co-innovation within these ecosystems drive technological advancement and influence market dynamics. 

People I (Emotions, Empathy and Behaviour Change)

This module explores the way people think, feel and behave in a range of contexts, and the challenges and complexity of working with people as customers, colleagues and citizens. 

The module introduces students to the principles underlying the systematic investigation and analysis of human behaviour and explores key behavioural science concepts, models and frameworks. It explores the challenges of changing behaviour and practical approaches to designing systems and interventions that support behaviour change. 

The module facilitates students applying methods, theories, and approaches from behavioural science to their own lives and projects. 

Creativity I (Foundations of Creativity)

This module explores the key mindsets, knowledge, skills and behaviours that provide the foundations for creativity and the role of creativity in creating value in businesses and non-profit organisations. The module builds on approaches to creative education from art and design school environments. 

During the module, students practice how to identify preconceptions, assumptions and biases that may be barriers to creativity and use attentiveness and unlearning to overcome them. And how to apply problem finding and problem making approaches to define and frame problems. 

Critical Thinking I (Context, Complexity and Conclusions)

The module helps students develop the knowledge, skills and dispositions needed to analyse complex problems, identify and evaluate evidence and sources, build robust mental models of complex domains, formulate well- reasoned arguments, and consider alternative points of view. 

The module helps students understand key critical thinking principles and techniques and provides them with opportunities to practice these techniques. It explores the role of foundational skills (like curiosity, humility, empathy, creativity and kindness) in developing advanced human- centred critical thinking skills. 

Design I (Principles and Methods)

This module explores the fundamental skills, methods, and mindsets of human-centred design. It provides students with an opportunity to explore design as a distinctive approach to problem solving, and its applications to the development of new products and services, and the search for solution to social issues. 

The module explores core design methods through project- based learning and incorporates real world challenges. Students experience how to prototype and test concepts, research needs, and how to synthesise insights from data to spark novel ideas. 

 Innovation Practice I (Discover)

During this module, students engage in an extended independent project focused on the Discovery phase of innovation. They use this project to practice key skills, methods, mindsets and behaviours that provide the foundations for innovation.  

During the module, students explore a business or societal problem that they identify and select. They apply empathy- driven techniques to explore the problem from the perspective of different groups of people. And explore how ethnography, interviews, deep listening and observational techniques can help them understand people's environments, experiences, needs, desires, pain points, and preferences.  

Year 2

Technology II (Deep Tech, Sustainability and Prediction)

Deep Tech refers to transformative technologies that are founded on significant scientific advances. These technologies have the potential to create substantial societal and economic impacts, but often require long development cycles and significant investment. One of the main reasons that organisations are exploring deep tech technologies is the global push for more sustainable business practices.

During this module, students explore how deep tech can help address complex, world-scale problems. Student also learn key concepts and tools from mathematics and data analytics that provide the foundations for forecasting and prediction, and use them to predict the evolution of deep tech technologies.

Technology III (Computational Thinking and Digital Making)

Computational thinking describes the mental activity in formulating a problem to admit a computational solution. The solution can be carried out by a human or machine, or more generally, by combinations of humans and machines. 

Digital technologies offer powerful tools for creating and testing prototypes, and designing and running business experiments. 

Students learn how to use computational thinking to understand and address complex business and societal problems, and how to identify and redesign biased algorithms. They learn how to use digital technologies and advanced tools to develop prototypes and run business experiments to answer questions, test hypotheses and validate ideas. 

People II (Delivering Results Through People)

Management’s greatest challenge is delivering results through others. Effective managers transition from focusing on their own performance to developing a team that successfully delivers.  

They recognise the importance of having the right tools to understand and influence other people, and knowing when and how to apply them. They also understand the importance of organisation culture and how it impacts business performance.  

Students develop the knowledge and skills needed to collaborate effectively and lead high-performing teams. They explore the challenges of building teams, managing projects, and working under stress by critically reflecting on their experiences of working in teams.  

Creativity II (Inspiration, Imagination and Ideation)

This module focuses on how to generate, evaluate and refine creative ideas in a business context. It aims to improve students’ ability to think beyond conventional solutions and use divergent thinking to explore novel ideas. 

During the module, students explore how deeply engaging with key creative practices, including unlearning, problem making, observation, gathering, conceiving and connecting, can improve the volume and quality of ideas. 

They explore what different types of employer mean when they say they want employees who demonstrate "creativity" and how they assess, nurture and develop this skill in their people. 

Critical Thinking II (Problems, Questions and Experiments)

This module focuses on how to decompose and structure complex, interconnected business problems. And how to make decisions on what parts of a problem to focus on. Students learn how to identify, frame and ask powerful questions that can improve decision-making, spark creativity and build connections with people. 

Students learn how to identify and scope the primary information they need to answer key business questions. They learn how to design and run interviews, fieldwork, action research, and other types of business experiment to collect this information. And how to analyse this information using a range of qualitative and quantitative methods. 

Design II (Products and Services)

This module explores the fundamental skills, methods, and mindsets of human-centred design. It provides students with an opportunity to explore design as a distinctive approach to problem solving, and its applications to the development of new products and services, and the search for solution to social issues. 

The module explores core design methods through project-based learning and incorporates real world challenges. Students experience how to prototype and test concepts, research needs, and how to synthesise insights from data to spark novel ideas.

Innovation Practice II (Make)

Successful innovation requires practical ways to explore and validate ideas. Ways to make ideas tangible. Ways to experiment with different options and alternatives. Ways to "innovate out loud". 

During this module, students engage in an independent project to explore a business or societal problem of their choice that could be addressed by developing (or enhancing) a product or service. They use this project to practice key skills, methods, mindsets and behaviours needed to design, make and test prototypes that can help organisations make informed decisions about the features and functionality to include in products and services. 

Year 3

Foundations of Innovation and Impact III (Driving Change and Scaling Impact)

Scaling is a critical challenge in business. Organisations want ideas that can deliver widespread impact. But not all ideas are scalable. 

Scaling organisations is hard. Even companies that develop successful products have a greater than 80 percent chance of failure. Fast-growth companies face constant growing pains, especially at critical inflection points, and investors attribute 65 percent of failures in their portfolios to people and organisational issues. 

Students explore the challenges of driving change and scaling impact. They learn how to design transformation programmes informed by behavioural science to drive change and help organisations scale through the key stages of growth. 

Creativity III (Creating Catalysts for Change)

Developing solutions to complex, societal problems is hard. It requires engaging with diverse groups of people and inspiring them to think differently, contribute their experience and perspectives, and collaborate. 

When it comes to thinking about the future, most people struggle. Mainstream ideas and orthodoxies can dominate thinking about what might be possible. And limit both individual and collective imagining. 

This module explores creativity as a catalyst for change. Students learn how to create artefacts that engage people's emotions and empathy. Artefacts that help people ask questions. Artefacts that change how people feel about important issues. 

Critical Thinking III (Storytelling for Change)

In business, writing a detailed report with clear findings, conclusions, and recommendations isn't enough. Insights must also be communicated and understood — and they must motivate action. 

Stories are powerful tools in influencing and reshaping people’s perspectives. A story is not just about what is communicated, but also how it impacts its audience. 

Students explore the role of questions in helping people to change their opinions and the stages and processes involved in explaining and selling complex ideas. They create and deliver a range of narrative outputs designed to build support for their recommendations and overcome rational and emotional objections. 

 Design III (Systems, Organisation and Processes)

The scale and complexity of the challenges we face - as individuals, teams, organisations, communities, and as a society - can be overwhelming. Many of society's greatest challenges - climate change, inequality, education, healthcare - require understanding and redesigning complex systems, organisations and processes. 

During this module, students learn how to combine the analytical tools of systems thinking with the creative mindsets of human-centred design to make sense of complex systems challenges. 

They learn how to diagnose performance issues, and identify the root causes of problems. And how to redesign systems, organisations and processes to change their performance. 

Innovation Practice III (Change)

Innovation plays a crucial role in driving systems change. Innovation challenges established policies, practices and power structures. It introduces new ways of thinking. And it provides the frameworks and tools needed to address complex, interconnected problems. 

During this module, students engage in a 6-month independent project to explore a business or societal problem of their choice that involves making changes to an imperfect system. This change could involve developing (or enhancing) a product or service, making changes to some aspect of the system, or making changes to an organisation or set of processes that are part of the system. 

Teaching Methods and Typical Contact Hours

The programme includes a mix of small (~20-25 students) and large (~50-75 students) group teaching sessions. Group work and peer feedback are critical parts of the programme culture and you will spend time working in a shared studio environment. You will engage with a range of discovery and making activities, such as interviewing people, making prototypes, and running business experiments. 

Each year, you will take four modules in Term 1 and four modules in Term 2. In Year 1 and Year 2, typical contact hours will be 12-16 hours per week. You will also complete 20-25 hours per week of independent study. In Year 3, typical contact hours will be 9-12 hours per week. You will also complete 25-30 hours per week of independent study. 

You will have four Studio Weeks per year in Year 1 and Year 2. During Studio Weeks you will work in teams for 6-8 hours per day, supported by members of the Teaching Team.  

Extra-Curricular Activities

Throughout the programme, you will be able to take advantage of extra-curricular activities  which reinforce your knowledge and afford the opportunity for you to work with academic and industry leaders. 

We actively encourage you to engage with UCL’s large and diverse range of societies or even join a society’s committee. It shows commitment and teamwork and can be a useful way to develop your managerial skills, too.  

The School of Management has its own student society whose core work consists of serving the best interest of the students of the school through a mixture of social and academic events including networking sessions and employer panel events. All students of the School of Management automatically become members of the School of Management society. 

Global Network  

UCL is London’s Global University with students from over 150 countries, providing you with a global network and perspective, helping you to better understand and appreciate the impact of the major issues facing the world.  By joining our global network, you will build a mindset to manage and understand the complex issues international businesses will face in the modern world, with tangible practical experience under your belt through the extra-curricular add-ons you can pad your programme with.

About the UCL School of Management

The Technology and Innovation BSc is taught by the UCL School of Management at UCL East.

Our East campus on Queen Elizabeth Olympic Park brings students together with world experts in sciences, arts and humanities to explore solutions to key challenges facing the planet. Build your skills and creativity, and make friends and networks for life.

Here you’ll find interdisciplinary undergraduate and graduate degree programmes offering knowledge and practical skills that go well beyond a single subject area, taught in ground breaking UCL research centres in the heart of the UK’s newest culture and innovation quarter, East Bank.

The programme is run by the School of Management, which is in the top 2% of business schools globally (AMBA accreditation), this programme is for anyone who is passionate about changing society for the better.

The research undertaken at the UCL School of Management has been rated as ‘world-leading’ and ‘internationally excellent’ in the Research Excellence Framework 2021 (REF), placing us 2nd in the UK for Business and Management.

Our academic staff are not only teaching, but are strongly research-focused. They collaborate with global companies to research and implement best-practice approaches to business and management which they then use to inform their teaching, ensuring their programmes and modules are innovative and reflect the latest leading research in their fields.

The UCL School of Management takes full advantage of being part of a world-leading university through our multidisciplinary collaboration with many other UCL departments. 

For more than ten years, UCL has ranked in the top 10 universities globally (QS World University Rankings, 2025,) currently ranked 9th globally in 2025, and is proud to hold the title of University of the Year 2024 title, judged by the Times and Sunday Times Good University Guide 2024 who also rank UCL in 6th place in the UK in 2024. 

Located in London, the best student city voted by QS for four years in a row, we attract staff and students from all over the world. The cultural fluency and global perspectives our students develop because of our diversity are prized by employers.  

Spaces and facilities | UCL East - UCL – University College London

Employability & CAREERS

UCL’s Technology and Innovation BSc helps you build the deep interdisciplinary skills needed to identify, frame and address complex business and societal challenges. You'll develop the practical problem solving and consulting skills that will enable you to create value and deliver results in whatever career you choose. You will learn how to “get stuff done”, how to drive innovation and how to scale impact.​

The programme prepares you for a wide variety of careers in organisations addressing world-scale problems, including roles in companies developing breakthrough products and services, cutting-edge technology businesses, management consulting and design firms and social enterprises.

Its rigorous, practice-based approach to business helps you build deep technology and design skills and advanced social and emotional skills. And systematically develop complex, high-value skills like creativity, critical thinking and collaboration.

During the programme, you will build a portfolio of work that showcases your skills to employers and is representative of the challenging projects you will work on after you graduate.

You’ll benefit from bespoke career support from the UCL School of Management from Year 1 until you graduate, which includes access to a variety of insightful employer and alumni talks. The career support you’ll receive also includes:

  • individual career planning and coaching sessions with career consultants
  • industry/sector insight sessions and employer-led events
  • regular careers and professional development workshops on topics including networking, and social media presence
  • bespoke programme events such as employer and alumni talks
  • access to UCL School of Management alumni
  • support with finding summer internships, which helps students eventually secure graduate roles.

Student Profile - Who is this programme designed for? 

We are looking for ambitious young people who want to be part of a supportive community of bold thinkers and creative makers. People who want to defy convention, redefine expectations and ignite positive change. People who want to spend three years doing the best work of their lives.
We are looking for people with potential. Whatever your educational and social background. People who will thrive in a high-performance high-trust environment whose core value is “humble excellence”. People who are kind, collaborative and work well in teams. People who can balance creativity and discipline, innovation and execution, and rigour and play.

Applications

As part of the admissions process, you will be asked to submit an Innovation Portfolio. The portfolio is submitted online and consists of one PDF file, containing up to 20 pages.

The portfolio is intended to be a collection of work that showcases your skills, personality and creative potential. 

It should illustrate your passions and interests, as well as your ability to identify problems and research and develop ideas using different approaches and techniques.

You will receive precise instructions regarding your portfolio submission from UCL's student administration system, Portico.

Please see here for more information about the portfolio: https://www.mgmt.ucl.ac.uk/technology-and-innovation-portfolio-faqs

Shortlisted candidates will be invited to an online interview.

How to apply

Find out more about applying for courses through UCAS

Entry requirements

Grades AAA, A Level Maths is required. A number of other qualifications are accepted from the UK and worldwide. 

GCSE requirements are for Home applicants who have been solely educated in the UK (ie they do not apply to International applicants completing their A Levels in the UK). We require English Language at grade B or 6.

If English is not your first language, from 2024 UCL's English language requirement for this programme is ‘Level 4'. Further details and a list of acceptable English Language tests.

Fees

Fees for 2025 entry, UK tutitions fees £9,535, International Students tuition fees £39,800.

You can find more information about course fees on the UCL Fees and Funding website.

Additional Costs

This programme may also include opportunities for students to undertake optional international study trips. The costs of such trips will be covered by students although grants may be available, depending on the destination, organisational and support responsibilities. On average, costs would be around £1,000 to £1,750 depending on the trip location, personal flight preferences and spending habits, as well as the prevailing exchange rates. Places on optional field trips are subject to approval and availability.

This programme does not have any other additional costs outside of purchasing books or stationery, printing, thesis binding or photocopying. Indicative prices for printing can be found here and UCL poster printing prices can be found here.

Students may incur travel costs if they wish to attend UCL events on the Bloomsbury campus or if they undertake a module or other learning on the Bloomsbury campus.

You may incur material costs associated with your Design and Innovation Practice modules depending on the nature of your projects. Assessment is made on the quality of the work which is not determined by the cost of the materials.

When to Apply

You can apply to this programme through the UK Universities and Colleges Admissions Service (UCAS) system from September 2025 for entry in September the following year. 

Further information and contact details

For all admissions related enquiries, please see the Undergraduate Admissions Website. Remember to always include your UCAS ID number in your email.

Open days

UCL provides regular open days and other forms of public access. Anyone wishing to visit to discuss the BSc Technology and Innovation programme and the opportunities that it provides is always very welcome to do so and we always welcome the opportunity to talk further about you and the programme. Additionally, we provide open days for particular schools and other student groups by prior arrangement.

In-Person Open Days 

The next in-person Open Days will take place on Friday 27 and Saturday 28 June 2025. Bookings are open now.

Scholarships

Scholarships are available through UCL for all years of study. Competition for scholarships is fierce, however, and to stand a chance of being chosen you will need to show evidence of commitment and the potential for high achievement. 

Application for scholarships and bursaries must be made either when confirming your place before the start of your studies, or else at the start of each year of study. 

Some of the scholarships available are:  

Further information about scholarships and funding can be found here

Register for more information

FAQs

How do I apply?
To apply for this programme, you need to do submit an applications via UCAS - https://www.ucas.com - from September onwards for entry in September the following year.
When do applications open?
You can apply to this programme from September each year, for entry the following year in September.
How much does it cost to study on this programme?
Do you run open days?
Yes, we run open days at the same time as the rest of UCL. For the latest information on dates and tickets, please take a look at the UCL Open Day site.
 
Last updated Friday, 13 June 2025